3D Design and Animation

by norm on Aug 14, 2017 (1721 Views)

Things to take your game to the next level with 3D design and Animation

Games are meant to be awesome for players and if the 3D design and animation of the characters and the environment they are in is not mind blowing, the game is not going to be nearly as enjoyable.

No matter how much effort you put into the game, you will not be able to achieve the results you desired unless and until you streamline 3D design, animation and the overall gaming experience to bump it to eleven. Here are some ways to do that.

1.    Players are not bothered about you or your game

The sooner you wrap your head around this 9-word phrase, the better. It can be very frustrating to realize that you spent all that time on 3D design and animation to give your game that edge but it backfired.

Players don’t have the time or the energy to waste on reading or looking at the puns that you made. In some cases, they might. An example is of Grand Theft Auto to see the Easter eggs you may have deliberately put in there. And they know that you do so from a history of your previous games.

On the off chance that they don’t go through all that trouble to make a conscious effort for discovering your game Easter eggs, you would have wasted your time and energy to make a part of the game that would not be used.

2.    Animations should transition smoothly

Textures and 3D design play an important part in your gameplay buy not nearly as important as the animation itself. If your animation is glitch and doesn’t transition well from one frame to the next, it will throw many people off from your game.

The animations that you do are not just in silos, they work together as a sequence. Jumping running and fighting is done in many games simultaneously and almost instantaneously. It becomes really frustrating if one fails to make the transitions seem natural and flow the same.

For instance, take the comparison of Tommy Vercetti from GTA Vice City and Trevor from GTA 5, there is a world of difference between the two because the transitions seem to flow smoother and more naturally in the latter game along with the 3D design and animation.

3.    Make some Noise

The audio you input into your game makes all the difference in it. Obviously your 3D design and animations need sound. If you look at things from a more realistic point of view, you will see that things make noise, and every part of your game has to, too.

Imagine playing Super Mario without the jingles and tinks that go along with every time that Mario dies or increase or decreases in size (power ups and power downs.) Doesn’t feel the same does it. Now imagine the same for Pac Man. It won’t feel quite the same either. You need good audio to make your game livelier.

If you would like to get your games bumped to eleven, contact XYZ Creative Group.

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